Vectoid TD 3D Wiki
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Main Page
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2023-11-03T12:35:02Z
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Create main page
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21236ac3f8d65e5563b6da6b70815ca6bf1e6616
2
1
2023-11-03T13:23:04Z
Vanivanelson
2
created!!
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== Welcome to {{SITENAME}}! ==
This is a wiki about the tower defense game Vectoid TD 3D, created by [https://scratch.mit.edu/users/ggenije ggenije] on Scratch!
Check out some pages to get started:
* [[Vectoids]]
* [[Bullet Tower]]
* [[Hazards]]
This wiki is still a work in progress, and is still in the process of being built, so most pages will might have missing information. Feel free to help out wherever possible!
=== For the bureaucrat(s) of this wiki ===
Need help? No problem! Miraheze will help you with the wiki as needed. To start, try checking out these helpful links:
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==== I still don't understand X! ====
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62ce574c686a0d0f3f79ecc29578054b70d4944c
3
2
2023-11-03T13:32:20Z
Vanivanelson
2
towers
wikitext
text/x-wiki
__NOTOC__
== Welcome to {{SITENAME}}! ==
This is a wiki about the tower defense game Vectoid TD 3D, created by [https://scratch.mit.edu/users/ggenije ggenije] on Scratch!
Check out some pages to get started:
* [[Vectoids]]
* [[Towers]]
* [[Hazards]]
This wiki is still a work in progress, and is still in the process of being built, so most pages will might have missing information. Feel free to help out wherever possible!
=== For the bureaucrat(s) of this wiki ===
Need help? No problem! Miraheze will help you with the wiki as needed. To start, try checking out these helpful links:
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64d79dfde5e60ed890de75ac4cec9c90bc1329d8
7
3
2023-11-03T16:52:13Z
Vanivanelson
2
removal of default page stuff
wikitext
text/x-wiki
__NOTOC__
== Welcome to {{SITENAME}}! ==
This is a wiki about the tower defense game Vectoid TD 3D, created by [https://scratch.mit.edu/users/ggenije ggenije] on Scratch!
Check out some pages to get started:
* [[Vectoids]]
* [[Towers]]
* [[Hazards]]
This wiki is still a work in progress, and is still in the process of being built, so most pages will might have missing information. Feel free to help out wherever possible!
51a521a3a1d5dab4c933238f8371aa8a8e5408f4
Vectoids
0
2
4
2023-11-03T15:28:08Z
Vanivanelson
2
made the page lmao
wikitext
text/x-wiki
'''Vectoids''' are the enemies in Vectoid TD 3D, which the name is based on. They will go through the selected track, and must be destroyed by the [[Towers|towers]] you can place.
Vectoids come in [[Waves|waves]], that get increasingly difficult as the game progresses, by including stronger vectoids in each wave.
Vectoids may have different properties:
* Boss vectoids are immune to most effects, are typically slower, have more health, and split into weaker vectoids when destroyed. Some attacks deal extra damage to bosses.
* Regen vectoids will regenerate their health after a few seconds of not taking damage.
* Flying vectoids cannot be damaged by grounded attacks. Towers must be able to detect flight to damage them.
* Dark Matter vectoids are immune to dark matter attacks.
* Diamond vectoids are immune to most attacks, the only exceptions being dark matter attacks and some upgrades. Some attacks deal extra damage to diamonds.
** The [[Guide]] also has a separate page for "Flying Diamond" vectoids.
* Destroyer vectoids have properties of flying, dark matter, and diamond vectoids, meaning they take damage from very few sources.
** Although not mentioned in the "Destroyers" page in the [[Guide]], all vectoids that have destroyer properties are also regenerating.
There are 64 different vectoids. They are, by order they appear in the [[Almanac]]:
# Basic I
# Basic II
# Basic III
# Basic X (Boss)
# Speedy I
# Speedy II
# Speedy III
# Speedy X (Boss)
# Attacker I
# Attacker II
# Attacker III
# Attacker X (Boss)
# Flying I (Flying)
# Flying II (Flying)
# Flying III (Flying)
# Flying X (Boss, Flying)
# Regen I (Regen 0.25hp/s)
# Regen II (Flying, Regen 0.5hp/s)
# Regen III (Regen 2hp/s)
# Regen X (Boss, Regen 4hp/s)
# Dark Matter I (Dark Matter)
# Dark Matter II (Flying, Dark Matter)
# Dark Matter III (Dark Matter)
# Dark Matter X (Boss, Dark Matter)
# Splitter I
# Splitter II
# Splitter III
# Splitter X (Boss)
# Diamond I (Diamond)
# Diamond II (Flying Diamond)
# Diamond III (Diamond)
# Diamond X (Boss, Diamond)
# Heavy I
# Heavy II (Flying)
# Heavy III
# Heavy X (Boss)
# Destroyer I (Destroyer, Regen 1hp/s)
# Destroyer II (Destroyer, Regen 2hp/s)
# Destroyer III (Destroyer, Regen 4hp/s)
# Destroyer X (Boss, Destroyer, Regen 4hp/s)
# Legionary
# Centurion (Boss)
# Emperor (Boss)
# Spy (Flying, Regen 5hp/s)
# Observer (Boss, Flying, Regen 10hp/s)
# Xenon (Dark Matter, Diamond)
# Yenon (Dark Matter, Diamond)
# Zenon (Boss, Dark Matter, Diamond)
# Titan (Regen 10hp/s)
# Behemoth (Boss, Regen 10hp/s)
# Leviathan (Boss, Destroyer, Regen 15hp/s)
# Mar (Flying, Dark Matter)
# Gus (Boss, Dark Matter, Regen 20hp/s)
# S Legionary
# S Centurion (Boss)
# S Emperor (Boss)
# Wenon (Boss, Flying Diamond)
# S Diamond (Diamond, Regen 100hp/s)
# S Heavy (Regen 100hp/s)
# S Regen (Flying, Regen 750hp/s)
# S Behemoth (Boss, Regen 100hp/s)
# S Destroyer (Boss, Destroyer, Regen 100hp/s)
# S Dark Matter (Boss, Flying, Dark Matter, Regen 100hp/s)
# SSSS (Boss, Flying)
50d6434da005a987a76263b56d6d2d1a1b774dd4
Hazards
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3
5
2023-11-03T16:04:31Z
Vanivanelson
2
all the ones that appear in the guide have been added
wikitext
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Some [[Maps|maps]] have '''hazards''', which are generally unhelpful objects that block the player or help the [[Vectoids|vectoids]] get past your defenses more easilty. There are 3 types of hazards:
===Electro Fences===
Towers can't be placed on top of them. However, the player can remove them with [[Money|money]].
Fences appear in the following maps:
* TCL Garden
* Parallel port
* C-stream queue
* Black hat
* Debug log
* Line tracer
===Acid Speedways===
These hazards appear on the track, and modify the speed of vectoids that go through it. Green speedways make the vectoids move faster, while yellow speedways make them move slower.
Speedways appear in the following maps:
* Toxic quadrant
* Razor vortex
* Zip pond
* Pipe peril
* Python's pass
* C-stream queue
===Elemental Fields===
Circular areas that give different immunity types to vectoids that are inside them:
* Cyan areas give them diamond properties;
* Pink areas give them dark matter properties;
* Dark blue areas give them properties of both diamond and dark matter.
Fields appear in the following maps:
* Blueland
* Core
* Black hat
* Line tracer
* Code artifact
* Section X-45
* Trinity nexus
* DM engine
70a36063eda33d047c4208c12c404c44cf7a4ba1
Towers
0
4
6
2023-11-03T16:42:06Z
Vanivanelson
2
Created page with "'''Towers''' are units that can be placed by the player to help defeat the enemy [[vectoids]]. One tower can be placed on each grid space of the [[Maps|map]], though there are limitations: towers can't be placed on the vectoids' path, diode trees or electric fences, and most can't be placed on acid (except the [[Acid Gun]], which can ''only'' be placed on acid, and not on the ground). Towers also cost [[money]] to be placed and upgraded. In Vectoid TD 3D, there are 10 t..."
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'''Towers''' are units that can be placed by the player to help defeat the enemy [[vectoids]]. One tower can be placed on each grid space of the [[Maps|map]], though there are limitations: towers can't be placed on the vectoids' path, diode trees or electric fences, and most can't be placed on acid (except the [[Acid Gun]], which can ''only'' be placed on acid, and not on the ground). Towers also cost [[money]] to be placed and upgraded.
In Vectoid TD 3D, there are 10 types of towers:
# [[Bullet]]: weak and cheap early game tower.
# [[Laser]]: shoots a laser that pierces enemies. Can target air.
# [[Electro]]: strikes vectoids with chaining lightning that slows them down. Slowdown doesn't affect bosses.
# [[Dark Matter]]: shoots dark matter bombs that explode and deal splash damage. Can damage diamond but not dark matter vectoids.
# [[Sound]]: slow, short-ranged bursts of splash damage.
# [[Booster]]: reduces the upgrade cost of adjacent low-tier towers. Can be upgraded to generate more [[money]] or to buff the towers it affects.
# [[Particle]]: very strong attack that targets a random vectoid in range.
# [[DM Mines]]: drops dark matter mines on the nearby path. Can damage diamond but not dark matter vectoids.
# [[DM Fluctuator]]: deals instant damage to a single target. Can damage diamond but not dark matter vectoids.
# [[Acid Gun]]: applies acid to vectoids hit, making them temporarily take 25% extra damage. Can only be placed on acid.
0362bf3b0a94fa485f7771ecab6d24f74232c040
Bullet
0
5
8
2023-11-04T11:19:38Z
R4gn4r0k56
5
Created page with "The bullet is the cheapest, and generally weakest, tower. [[File:Bulbase.png|thumb]] it costs '''60''' money to buy and has no special starting properties. ggenije's guide: "''Best tower for early game, but is not good for levels where space for placing towers is limited, the more space you have, the bigger potential this tower have. Buying first two upgrades of the left path(fire rate and damage) is always a good idea, while the first upgrade of right path (range) i..."
wikitext
text/x-wiki
The bullet is the cheapest, and generally weakest, tower.
[[File:Bulbase.png|thumb]]
it costs '''60''' money to buy and has no special starting properties.
ggenije's guide:
"''Best tower for early game, but is not good for levels where space for placing towers is limited, the more space you have, the bigger potential this tower have.
Buying first two upgrades of the left path(fire rate and damage) is always a good idea, while the first upgrade of right path (range) is good only if the placement spot is good and will benefit from the upgrade.
Now at left path first upgrade is air targeting upgrade. This is very good upgrade, much better than the second path's third upgrade (3 pierce) strategy wise. It is very good practice to enable special priority for this tower if you bought the flying upgrade.
Forth upgrade of first path is very decent, it increases power of the tower up to 3 times , depending on the enemy count and distance from the track, very good in midgame. Keep in mind even if you have this upgrade, shooting is spread, so if you want either to place the bullet tower next to the track, or use it as splash control rather than damage dealer as it cannot every time use all 3 bullets. It is very strong midgame against bosses since it have double damage to bosses and can reach air, also being one of the most cost-effecient tower in the game. But it cannot deal with the diamond vectoids.
For the second path, second upgrade (double damage to bosses) is very worth it, especially if the tower is next to the beginning of the track, the special priority is also preferred but not necessary. Keep in mind that it isn't very useful in early game, so you should invest money somewhere else, at least until wave 30.
The third upgrade (3 pierce) is not very strong as it isn't good against neither bosses, flying or diamond vectoids. Nevertheless it could reach it full potential by placing bullet tower at specific spots where pierce is not wasted, usually on corners of track for dealing in early game in mid-game ground swarms.
The 4th upgrade, one of the most complex upgrades to use, it gives all bullet towers in range 100% damage and +1 pierce, in order to make it worth it to money you need at least four 4/2 tower next to it.
Problem with this combination is that it cannot shot diamond vectoids, but other than that it will decimate all non diamond vectoids inluding bosses and swarm. You can remove this vulnerability by combining this combination with 4/2 booster tower, which will make them able to shot diamond vectoids, but this combo is very hard to achieve, it costs a lot of money and it's hard to set up in terms of placement managing.
Practically you could even boost other x/4 bullets which would boost each other, but this combo is very expensive and weak to flying vectoids.
'' "
91230daeff1a0d38b0ea51d74d7a15117bdc2f1f
9
8
2023-11-04T11:20:32Z
R4gn4r0k56
5
wikitext
text/x-wiki
The bullet is the cheapest, and generally weakest, tower.
[[File:Bulbase.png|thumb]]
it costs '''60''' money to buy and has no special starting properties.
ggenije's guide:
"''Best tower for early game, but is not good for levels where space for placing towers is limited, the more space you have, the bigger potential this tower have.
''Buying first two upgrades of the left path(fire rate and damage) is always a good idea, while the first upgrade of right path (range) is good only if the placement spot is good and will benefit from the upgrade.
''Now at left path first upgrade is air targeting upgrade. This is very good upgrade, much better than the second path's third upgrade (3 pierce) strategy wise. It is very good practice to enable special priority for this tower if you bought the flying upgrade.
''Forth upgrade of first path is very decent, it increases power of the tower up to 3 times , depending on the enemy count and distance from the track, very good in midgame. Keep in mind even if you have this upgrade, shooting is spread, so if you want either to place the bullet tower next to the track, or use it as splash control rather than damage dealer as it cannot every time use all 3 bullets. It is very strong midgame against bosses since it have double damage to bosses and can reach air, also being one of the most cost-effecient tower in the game. But it cannot deal with the diamond vectoids.
''For the second path, second upgrade (double damage to bosses) is very worth it, especially if the tower is next to the beginning of the track, the special priority is also preferred but not necessary. Keep in mind that it isn't very useful in early game, so you should invest money somewhere else, at least until wave 30.
''The third upgrade (3 pierce) is not very strong as it isn't good against neither bosses, flying or diamond vectoids. Nevertheless it could reach it full potential by placing bullet tower at specific spots where pierce is not wasted, usually on corners of track for dealing in early game in mid-game ground swarms.
''The 4th upgrade, one of the most complex upgrades to use, it gives all bullet towers in range 100% damage and +1 pierce, in order to make it worth it to money you need at least four 4/2 tower next to it.
''Problem with this combination is that it cannot shot diamond vectoids, but other than that it will decimate all non diamond vectoids inluding bosses and swarm. You can remove this vulnerability by combining this combination with 4/2 booster tower, which will make them able to shot diamond vectoids, but this combo is very hard to achieve, it costs a lot of money and it's hard to set up in terms of placement managing.
''Practically you could even boost other x/4 bullets which would boost each other, but this combo is very expensive and weak to flying vectoids.
'' "
ae562f87ef9c55007fb2ad8d0e8f3b91269ebf5e
11
9
2023-11-04T11:22:14Z
R4gn4r0k56
5
wikitext
text/x-wiki
The bullet is the cheapest, and generally weakest, tower.
[[File:base_bullet_tower.png|thumb]]
it costs '''60''' money to buy and has no special starting properties.
ggenije's guide:
"''Best tower for early game, but is not good for levels where space for placing towers is limited, the more space you have, the bigger potential this tower have.
''Buying first two upgrades of the left path(fire rate and damage) is always a good idea, while the first upgrade of right path (range) is good only if the placement spot is good and will benefit from the upgrade.
''Now at left path first upgrade is air targeting upgrade. This is very good upgrade, much better than the second path's third upgrade (3 pierce) strategy wise. It is very good practice to enable special priority for this tower if you bought the flying upgrade.
''Forth upgrade of first path is very decent, it increases power of the tower up to 3 times , depending on the enemy count and distance from the track, very good in midgame. Keep in mind even if you have this upgrade, shooting is spread, so if you want either to place the bullet tower next to the track, or use it as splash control rather than damage dealer as it cannot every time use all 3 bullets. It is very strong midgame against bosses since it have double damage to bosses and can reach air, also being one of the most cost-effecient tower in the game. But it cannot deal with the diamond vectoids.
''For the second path, second upgrade (double damage to bosses) is very worth it, especially if the tower is next to the beginning of the track, the special priority is also preferred but not necessary. Keep in mind that it isn't very useful in early game, so you should invest money somewhere else, at least until wave 30.
''The third upgrade (3 pierce) is not very strong as it isn't good against neither bosses, flying or diamond vectoids. Nevertheless it could reach it full potential by placing bullet tower at specific spots where pierce is not wasted, usually on corners of track for dealing in early game in mid-game ground swarms.
''The 4th upgrade, one of the most complex upgrades to use, it gives all bullet towers in range 100% damage and +1 pierce, in order to make it worth it to money you need at least four 4/2 tower next to it.
''Problem with this combination is that it cannot shot diamond vectoids, but other than that it will decimate all non diamond vectoids inluding bosses and swarm. You can remove this vulnerability by combining this combination with 4/2 booster tower, which will make them able to shot diamond vectoids, but this combo is very hard to achieve, it costs a lot of money and it's hard to set up in terms of placement managing.
''Practically you could even boost other x/4 bullets which would boost each other, but this combo is very expensive and weak to flying vectoids.
'' "
bfb8d7293ee77771e4752ddac905e770ae1f1b12
12
11
2023-11-04T11:34:49Z
R4gn4r0k56
5
wikitext
text/x-wiki
The bullet is the cheapest, and generally weakest, tower.
[[File:base_bullet_tower.png|thumb]]
it costs '''60''' money to buy and has no special starting properties.
'''Path 1 upgrades'''
# 1 enhanced mechanism (30)
increases fire rate
# 2 bigger bullets (70)
increase damage
# 3 air cannon (100)
targets air vectoids
# 4 triple shot (500)
shoot 3 bullets at once
'''Path 2 upgrades'''
# 1 long range bullets (20)
increases range
# 2 boss crusher (60)
deals double damage to boss vectoids
# 3 piercing bullets (130)
bullets pierces 3 vectoids
# 4 stacking power (5500)
give each bullet tower in a 3x3 range +300% damage (from base damage) +15% range (from base range) and +2 pierce
ggenije's guide:
"''Best tower for early game, but is not good for levels where space for placing towers is limited, the more space you have, the bigger potential this tower have.
''Buying first two upgrades of the left path(fire rate and damage) is always a good idea, while the first upgrade of right path (range) is good only if the placement spot is good and will benefit from the upgrade.
''Now at left path first upgrade is air targeting upgrade. This is very good upgrade, much better than the second path's third upgrade (3 pierce) strategy wise. It is very good practice to enable special priority for this tower if you bought the flying upgrade.
''Forth upgrade of first path is very decent, it increases power of the tower up to 3 times , depending on the enemy count and distance from the track, very good in midgame. Keep in mind even if you have this upgrade, shooting is spread, so if you want either to place the bullet tower next to the track, or use it as splash control rather than damage dealer as it cannot every time use all 3 bullets. It is very strong midgame against bosses since it have double damage to bosses and can reach air, also being one of the most cost-effecient tower in the game. But it cannot deal with the diamond vectoids.
''For the second path, second upgrade (double damage to bosses) is very worth it, especially if the tower is next to the beginning of the track, the special priority is also preferred but not necessary. Keep in mind that it isn't very useful in early game, so you should invest money somewhere else, at least until wave 30.
''The third upgrade (3 pierce) is not very strong as it isn't good against neither bosses, flying or diamond vectoids. Nevertheless it could reach it full potential by placing bullet tower at specific spots where pierce is not wasted, usually on corners of track for dealing in early game in mid-game ground swarms.
''The 4th upgrade, one of the most complex upgrades to use, it gives all bullet towers in range 100% damage and +1 pierce, in order to make it worth it to money you need at least four 4/2 tower next to it.
''Problem with this combination is that it cannot shot diamond vectoids, but other than that it will decimate all non diamond vectoids inluding bosses and swarm. You can remove this vulnerability by combining this combination with 4/2 booster tower, which will make them able to shot diamond vectoids, but this combo is very hard to achieve, it costs a lot of money and it's hard to set up in terms of placement managing.
''Practically you could even boost other x/4 bullets which would boost each other, but this combo is very expensive and weak to flying vectoids.
'' "
4c27a407e5864474a162ab01ce93ba3d1d308c14
13
12
2023-11-04T11:35:56Z
R4gn4r0k56
5
wikitext
text/x-wiki
The bullet is the cheapest, and generally weakest, tower.
[[File:base_bullet_tower.png|thumb]]
it costs '''60''' money to buy and has no special starting properties.
'''Path 1 upgrades'''
1. enhanced mechanism (30)
increases fire rate
2. bigger bullets (70)
increase damage
3. air cannon (100)
targets air vectoids
4. triple shot (500)
shoot 3 bullets at once
'''Path 2 upgrades'''
1. long range bullets (20)
increases range
2. boss crusher (60)
deals double damage to boss vectoids
3. piercing bullets (130)
bullets pierces 3 vectoids
4. stacking power (5500)
give each bullet tower in a 3x3 range +300% damage (from base damage) +15% range (from base range) and +2 pierce
ggenije's guide:
"''Best tower for early game, but is not good for levels where space for placing towers is limited, the more space you have, the bigger potential this tower have.
''Buying first two upgrades of the left path(fire rate and damage) is always a good idea, while the first upgrade of right path (range) is good only if the placement spot is good and will benefit from the upgrade.
''Now at left path first upgrade is air targeting upgrade. This is very good upgrade, much better than the second path's third upgrade (3 pierce) strategy wise. It is very good practice to enable special priority for this tower if you bought the flying upgrade.
''Forth upgrade of first path is very decent, it increases power of the tower up to 3 times , depending on the enemy count and distance from the track, very good in midgame. Keep in mind even if you have this upgrade, shooting is spread, so if you want either to place the bullet tower next to the track, or use it as splash control rather than damage dealer as it cannot every time use all 3 bullets. It is very strong midgame against bosses since it have double damage to bosses and can reach air, also being one of the most cost-effecient tower in the game. But it cannot deal with the diamond vectoids.
''For the second path, second upgrade (double damage to bosses) is very worth it, especially if the tower is next to the beginning of the track, the special priority is also preferred but not necessary. Keep in mind that it isn't very useful in early game, so you should invest money somewhere else, at least until wave 30.
''The third upgrade (3 pierce) is not very strong as it isn't good against neither bosses, flying or diamond vectoids. Nevertheless it could reach it full potential by placing bullet tower at specific spots where pierce is not wasted, usually on corners of track for dealing in early game in mid-game ground swarms.
''The 4th upgrade, one of the most complex upgrades to use, it gives all bullet towers in range 100% damage and +1 pierce, in order to make it worth it to money you need at least four 4/2 tower next to it.
''Problem with this combination is that it cannot shot diamond vectoids, but other than that it will decimate all non diamond vectoids inluding bosses and swarm. You can remove this vulnerability by combining this combination with 4/2 booster tower, which will make them able to shot diamond vectoids, but this combo is very hard to achieve, it costs a lot of money and it's hard to set up in terms of placement managing.
''Practically you could even boost other x/4 bullets which would boost each other, but this combo is very expensive and weak to flying vectoids.
'' "
03a00b12dfc35d4585b3d54462cccfafab66fd4f
14
13
2023-11-04T11:37:27Z
R4gn4r0k56
5
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The bullet is the cheapest, and generally weakest, tower.
[[File:base_bullet_tower.png|thumb]]
it costs '''60''' money to buy and has no special starting properties.
'''Path 1 upgrades'''
1. enhanced mechanism (30) - increases fire rate
2. bigger bullets (70) - increase damage
3. air cannon (100) - targets air vectoids
4. triple shot (500) - shoot 3 bullets at once
'''Path 2 upgrades'''
1. long range bullets (20) - increases range
2. boss crusher (60) - deals double damage to boss vectoids
3. piercing bullets (130) - bullets pierces 3 vectoids
4. stacking power (5500) - give each bullet tower in a 3x3 range +300% damage (from base damage) +15% range (from base range) and +2 pierce
ggenije's guide:
"''Best tower for early game, but is not good for levels where space for placing towers is limited, the more space you have, the bigger potential this tower have.
''Buying first two upgrades of the left path(fire rate and damage) is always a good idea, while the first upgrade of right path (range) is good only if the placement spot is good and will benefit from the upgrade.
''Now at left path first upgrade is air targeting upgrade. This is very good upgrade, much better than the second path's third upgrade (3 pierce) strategy wise. It is very good practice to enable special priority for this tower if you bought the flying upgrade.
''Forth upgrade of first path is very decent, it increases power of the tower up to 3 times , depending on the enemy count and distance from the track, very good in midgame. Keep in mind even if you have this upgrade, shooting is spread, so if you want either to place the bullet tower next to the track, or use it as splash control rather than damage dealer as it cannot every time use all 3 bullets. It is very strong midgame against bosses since it have double damage to bosses and can reach air, also being one of the most cost-effecient tower in the game. But it cannot deal with the diamond vectoids.
''For the second path, second upgrade (double damage to bosses) is very worth it, especially if the tower is next to the beginning of the track, the special priority is also preferred but not necessary. Keep in mind that it isn't very useful in early game, so you should invest money somewhere else, at least until wave 30.
''The third upgrade (3 pierce) is not very strong as it isn't good against neither bosses, flying or diamond vectoids. Nevertheless it could reach it full potential by placing bullet tower at specific spots where pierce is not wasted, usually on corners of track for dealing in early game in mid-game ground swarms.
''The 4th upgrade, one of the most complex upgrades to use, it gives all bullet towers in range 100% damage and +1 pierce, in order to make it worth it to money you need at least four 4/2 tower next to it.
''Problem with this combination is that it cannot shot diamond vectoids, but other than that it will decimate all non diamond vectoids inluding bosses and swarm. You can remove this vulnerability by combining this combination with 4/2 booster tower, which will make them able to shot diamond vectoids, but this combo is very hard to achieve, it costs a lot of money and it's hard to set up in terms of placement managing.
''Practically you could even boost other x/4 bullets which would boost each other, but this combo is very expensive and weak to flying vectoids.
'' "
da4e721fb7dcb0cf1b8e3cf27272ac16be1aaf70
File:Base bullet tower.png
6
6
10
2023-11-04T11:21:37Z
R4gn4r0k56
5
wikitext
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